70 female
70 male
70 female - Seasonal Hero
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Essence per enemy hit
Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Primary
Unlocked at level 3
Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
Grim Scythe's damage turns into Cold.
Unlocked at level 45
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.
Blood & Bone
Unlocked at level 30
Provides an additional charge but doubles the health cost.
Unlocked at level 60
Generate: 24 Essence
Summon bone spikes from the ground dealing 120% weapon damage as Physical.
Unlocked at level 1
Leaves a frost patch that reduces the movement speed of enemies by 60% for 2 secs.
Bone Spikes' damage turns into Cold.
Unlocked at level 25
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Secondary
Unlocked at level 5
Raise a Skeleton Archer that deals 400% weapon damage as Cold.
Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
Unlocked at level 19
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Reanimation
Unlocked at level 9
The target of your command is frozen for 3 seconds.
Command Skeletons' damage is turned to Cold.
Unlocked at level 39
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Corpses
Unlocked at level 8
Corpse Lance has a 20% chance to ricochet to one additional target.
Corpse Lance's damage turns into Poison.
Unlocked at level 34
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Cooldown: 10 seconds
Taunt enemies within 10 yards of you for 3.00 seconds when you are hit, based on the Templar's Strength.
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Cooldown: 18 seconds
Charms an enemy to fight for you for 8 seconds.
Cooldown: 20 seconds
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5.00 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage.
Last updated on 20 Jun 2023 07:33 BST