70 female
45 female
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Primary
Unlocked at level 15
Every third hit also generates a wave of wind that deals 500% weapon damage as Cold to enemies directly ahead of you.
Way of the Hundred Fists's damage turns into Cold.
Unlocked at level 60
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.
Secondary
Unlocked at level 5
Enemies within 20 yards take an additional 135% weapon damage as Lightning every second.
Tempest Rush's damage turns into Lightning.
Unlocked at level 45
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.
Defensive
Unlocked at level 8
Breath of Heaven increases the damage of your attacks by 10% for 9 seconds.
Unlocked at level 32
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Techniques
Unlocked at level 9
Increases maximum charges to 3.
Dashing Strike's damage turns into Lightning.
Cost: 50 Spirit
Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.
This ability does not start its cooldown until after its effects expire.
Focus
Unlocked at level 17
Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes.
Unlocked at level 23
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Mantras
Unlocked at level 30
Passive: Enemies affected by Mantra of Conviction take 38% weapon damage per second as Holy.
Last updated on 04 Mar 2023 17:05 GMT