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This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Hatred
Throw a grenade that bounces and explodes for 160% weapon damage as Fire.
Primary
Unlocked at level 15
Throw cluster grenades that deal 200% weapon damage as Fire over a 9 yard radius.
Unlocked at level 32
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling
Rapidly fire for 685% weapon damage as Physical.
Requires Bow
Secondary
Unlocked at level 5
Reduce the initial Hatred cost to 10 and ignite your arrows, causing them to deal Fire damage.
Unlocked at level 11
Cost: 14 Discipline
Cooldown: 1.5 seconds
Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 8
Gain 100% movement speed while invisible.
Unlocked at level 14
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Hunting
Unlocked at level 9
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
Unlocked at level 33
Cost: 3 Discipline
Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds.
Unlocked at level 21
When the enemy is killed, the mark spreads to the closest 3 enemies within 30 yards. This effect can chain repeatedly.
Unlocked at level 27
Cooldown: 45 seconds
Instantly restore 30 Discipline.
Unlocked at level 13
Passive: Permanently increase maximum Discipline by 20.
Unlocked at level 19
Last updated on Jun 19, 2022 12:12 AM PDT